applyMatrix()

Transform

Description

Multiplies the current matrix by the specified 4x4 matrix.

Syntax

void applyMatrix(float n00, float n01, float n02, float n03, ...)

Parameters

NameTypeDescription
n00-n33float16 values of a 4x4 matrix

Returns

void

Related

Under the Hood

From Processing.h:

void applyMatrix(float n00,float n01,float n02,float n03, float n10,float n11,float n12,float n13, float n20,float n21,float n22,float n23, float n30,float n31,float n32,float n33);

Under the Hood

From Processing.cpp:

void PApplet::applyMatrix(float n00,float n01,float n02,float n03,float n10,float n11,float n12,float n13,float n20,float n21,float n22,float n23,float n30,float n31,float n32,float n33){ float m[]={n00,n10,n20,n30,n01,n11,n21,n31,n02,n12,n22,n32,n03,n13,n23,n33}; glMultMatrixf(m); }