applyMatrix()
TransformDescription
Multiplies the current matrix by the specified 4x4 matrix.
Syntax
void applyMatrix(float n00, float n01, float n02, float n03, ...)
Parameters
| Name | Type | Description |
|---|---|---|
| n00-n33 | float | 16 values of a 4x4 matrix |
Returns
voidRelated
Under the Hood
From Processing.h:
void applyMatrix(float n00,float n01,float n02,float n03,
float n10,float n11,float n12,float n13,
float n20,float n21,float n22,float n23,
float n30,float n31,float n32,float n33);
Under the Hood
From Processing.cpp:
void PApplet::applyMatrix(float n00,float n01,float n02,float n03,float n10,float n11,float n12,float n13,float n20,float n21,float n22,float n23,float n30,float n31,float n32,float n33){
float m[]={n00,n10,n20,n30,n01,n11,n21,n31,n02,n12,n22,n32,n03,n13,n23,n33};
glMultMatrixf(m);
}