beginCamera()
Lights Camera / CameraDescription
Opens a section of code that can include shapes to be rendered into the camera-space. Must be paired with endCamera().
Syntax
void beginCamera()
Parameters
None
Returns
voidRelated
Under the Hood
From Processing.h:
void beginCamera();
Under the Hood
From Processing.cpp:
void PApplet::beginCamera(){glMatrixMode(GL_MODELVIEW);glPushMatrix();}