releaseMouse()
EnvironmentDescription
Unlocks the cursor from the window and restores normal OS cursor behavior. Call after captureMouse() when the player opens a menu or pauses.
Syntax
void releaseMouse()
Parameters
None
Returns
voidRelated
Under the Hood
From Processing.h:
void releaseMouse();
Under the Hood
From Processing.cpp:
void PApplet::releaseMouse(){if(gWindow){glfwSetInputMode(gWindow,GLFW_CURSOR,GLFW_CURSOR_NORMAL);
glfwSetInputMode(gWindow,GLFW_RAW_MOUSE_MOTION,GLFW_FALSE);}}