Acceleration With Vectors

/** * Acceleration with Vectors * by Daniel Shiffman. * * Demonstration of the basics of motion with vector. * A "Mover" object stores location, velocity, and * acceleration as vectors. The motion is controlled by * affecting the acceleration (in this case towards the mouse). */ Mover* mover; void setup() { size(640, 360); mover = new Mover(); } void draw() { background(0); // Update the location mover->update(); // Display the Mover mover->display(); }