Acceleration With Vectors
acceleration-with-vectors.pde
/**
* Acceleration with Vectors
* by Daniel Shiffman.
*
* Demonstration of the basics of motion with vector.
* A "Mover" object stores location, velocity, and
* acceleration as vectors. The motion is controlled by
* affecting the acceleration (in this case towards the mouse).
*/
Mover* mover;
void setup() {
size(640, 360);
mover = new Mover();
}
void draw() {
background(0);
// Update the location
mover->update();
// Display the Mover
mover->display();
}