Shape Vertices

/** * Shape Vertices. * * How to iterate over the vertices of a shape. * When loading an obj or SVG, getVertexCount() * will typically return 0 since all the vertices * are in the child shapes. * * You should iterate through the children and then * iterate through their vertices. */ // The shape PShape* uk; void setup() { size(640, 360); // Load the shape uk = loadShape("uk.svg"); } void draw() { background(51); // Center where we will draw all the vertices translate(width/2 - uk->width/2, height/2 - uk->height/2); // Iterate over the children int children = uk->getChildCount(); for (int i = 0; i < children; i++) { PShape* child = uk->getChild(i); int total = child->getVertexCount(); // Now we can actually get the vertices from each child for (int j = 0; j < total; j++) { PVector v = child->getVertex(j); // Cycling brightness for each vertex stroke((frameCount + (i + 1) * j) % 255); // Just a dot for each one point(v.x, v.y); } } }