Follow3

/** * Follow 3 * based on code from Keith Peters. * * A segmented line follows the mouse. The relative angle from * each segment to the next is calculated with atan2() and the * position of the next is calculated with sin() and cos(). */ float x[20] = {0}; float y[20] = {0}; float segLength = 18; void dragSegment(int i, float xin, float yin); void segment(float x, float y, float a); void setup() { size(640, 360); strokeWeight(9); stroke(255, 100); } void draw() { background(0); dragSegment(0, mouseX, mouseY); for (int i = 0; i < (int)std::size(x) - 1; i++) { dragSegment(i+1, x[i], y[i]); } } void dragSegment(int i, float xin, float yin) { float dx = xin - x[i]; float dy = yin - y[i]; float angle = atan2(dy, dx); x[i] = xin - cos(angle) * segLength; y[i] = yin - sin(angle) * segLength; segment(x[i], y[i], angle); } void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix(); }