Sine Wave

/** * Sine Wave * by Daniel Shiffman. * * Render a simple sine wave. */ int xspacing = 16; // How far apart should each horizontal location be spaced int w; // Width of entire wave float theta = 0.0; // Start angle at 0 float amplitude = 75.0; // Height of wave float period = 500.0; // How many pixels before the wave repeats float dx; // Value for incrementing X, a function of period and xspacing float* yvalues; // Using an array to store height values for the wave void setup() { size(640, 360); w = width + 16; dx = (TWO_PI / period) * xspacing; yvalues = new float[w / xspacing]; } void draw() { background(0); calcWave(); renderWave(); } void calcWave() { // Increment theta (try different values for 'angular velocity' here theta += 0.02; // For every x value, calculate a y value with sine function float x = theta; for (int i = 0; i < w / xspacing; i++) { yvalues[i] = sin(x) * amplitude; x += dx; } } void renderWave() { noStroke(); fill(255); // A simple way to draw the wave with an ellipse at each location for (int x = 0; x < w / xspacing; x++) { ellipse(x * xspacing, height/2 + yvalues[x], 16, 16); } }