Noise 1D
noise-1d.pde
/**
* Noise1D.
*
* Using 1D Perlin Noise to assign location.
*/
float xoff = 0.0f;
float xincrement = 0.01f;
void setup() {
size(640, 360);
background(0);
noStroke();
}
void draw() {
// Create an alpha blended background
fill(0, 10);
rect(0, 0, width, height);
//float n = random(0, width); // Try this line instead of noise
// Get a noise value based on xoff and scale it according to the window's width
float n = noise(xoff) * width;
// With each cycle, increment xoff
xoff += xincrement;
// Draw the ellipse at the value produced by perlin noise
fill(200);
ellipse(n, height / 2.0f, 64, 64);
}