Relativity
relativity.pde
/**
* Relativity.
*
* Each color is perceived in relation to other colors. The top and bottom
* bars each contain the same component colors, but a different display order
* causes individual colors to appear differently.
*/
int a, b, c, d, e;
void setup() {
size(640, 360);
noStroke();
a = color(165, 167, 20);
b = color(77, 86, 59);
c = color(42, 106, 105);
d = color(165, 89, 20);
e = color(146, 150, 127);
noLoop(); // Draw only one time
}
void draw() {
drawBand(a, b, c, d, e, 0, width / 128);
drawBand(c, a, d, b, e, height / 2, width / 128);
}
void drawBand(int v, int w, int x, int y, int z, int ypos, int barWidth) {
int num = 5;
int colorOrder[5] = { v, w, x, y, z };
for (int i = 0; i < width; i += barWidth * num) {
for (int j = 0; j < num; j++) {
fill(colorOrder[j]);
rect(i + j * barWidth, ypos, barWidth, height / 2);
}
}
}