Vector Math

/** * Vector * by Daniel Shiffman. * * Demonstration of some basic vector math: subtraction, * normalization, scaling. Normalizing a vector sets * its length to 1. */ void setup() { size(640, 360); } void draw() { background(0); // A vector that points to the mouse location PVector mouse(mouseX, mouseY); // A vector that points to the center of the window PVector center(width/2, height/2); // Subtract center from mouse which results in a // vector that points from center to mouse mouse.sub(center); // Normalize the vector mouse.normalize(); // Multiply its length by 150 (Scaling its length) mouse.mult(150); translate(width/2, height/2); // Draw the resulting vector stroke(255); strokeWeight(4); line(0, 0, mouse.x, mouse.y); }