Constrain

constrain.pde
/**
 * Constrain. 
 * 
 * Move the mouse across the screen to move the circle. 
 * The program constrains the circle to its box. 
 */
 
float mx = 0;
float my = 0;
float easing = 0.05f;
int radius = 24;
int edge = 100;
int inner = edge + radius;

void setup() {
  size(640, 360);
  noStroke(); 
  ellipseMode(RADIUS);
  rectMode(CORNERS);
}

void draw() { 
  background(51);
  
  if (abs(mouseX - mx) > 0.1f) {
    mx = mx + (mouseX - mx) * easing;
  }

  if (abs(mouseY - my) > 0.1f) {
    my = my + (mouseY - my) * easing;
  }
  
  mx = constrain(mx, inner, width - inner);
  my = constrain(my, inner, height - inner);

  fill(76);
  rect(edge, edge, width - edge, height - edge);

  fill(255);  
  ellipse(mx, my, radius, radius);
}