Constrain

/** * Constrain. * * Move the mouse across the screen to move the circle. * The program constrains the circle to its box. */ float mx = 0; float my = 0; float easing = 0.05f; int radius = 24; int edge = 100; int inner = edge + radius; void setup() { size(640, 360); noStroke(); ellipseMode(RADIUS); rectMode(CORNERS); } void draw() { background(51); if (abs(mouseX - mx) > 0.1f) { mx = mx + (mouseX - mx) * easing; } if (abs(mouseY - my) > 0.1f) { my = my + (mouseY - my) * easing; } mx = constrain(mx, inner, width - inner); my = constrain(my, inner, height - inner); fill(76); rect(edge, edge, width - edge, height - edge); fill(255); ellipse(mx, my, radius, radius); }