Distance 1D
distance-1d.pde
/**
* Distance 1D.
*
* Move the mouse left and right to control the
* speed and direction of the moving shapes.
*/
float xpos1;
float xpos2;
float xpos3;
float xpos4;
int thin = 8;
int thick = 36;
void setup()
{
size(640, 360);
noStroke();
xpos1 = width / 2;
xpos2 = width / 2;
xpos3 = width / 2;
xpos4 = width / 2;
}
void draw()
{
background(0);
float mx = mouseX * 0.4f - width / 5.0f;
fill(102);
rect(xpos2, 0, thick, height / 2);
fill(204);
rect(xpos1, 0, thin, height / 2);
fill(102);
rect(xpos4, height / 2, thick, height / 2);
fill(204);
rect(xpos3, height / 2, thin, height / 2);
xpos1 += mx / 16;
xpos2 += mx / 64;
xpos3 -= mx / 16;
xpos4 -= mx / 64;
if (xpos1 < -thin) { xpos1 = width; }
if (xpos1 > width) { xpos1 = -thin; }
if (xpos2 < -thick) { xpos2 = width; }
if (xpos2 > width) { xpos2 = -thick; }
if (xpos3 < -thin) { xpos3 = width; }
if (xpos3 > width) { xpos3 = -thin; }
if (xpos4 < -thick) { xpos4 = width; }
if (xpos4 > width) { xpos4 = -thick; }
}