Distance 1D

/** * Distance 1D. * * Move the mouse left and right to control the * speed and direction of the moving shapes. */ float xpos1; float xpos2; float xpos3; float xpos4; int thin = 8; int thick = 36; void setup() { size(640, 360); noStroke(); xpos1 = width / 2; xpos2 = width / 2; xpos3 = width / 2; xpos4 = width / 2; } void draw() { background(0); float mx = mouseX * 0.4f - width / 5.0f; fill(102); rect(xpos2, 0, thick, height / 2); fill(204); rect(xpos1, 0, thin, height / 2); fill(102); rect(xpos4, height / 2, thick, height / 2); fill(204); rect(xpos3, height / 2, thin, height / 2); xpos1 += mx / 16; xpos2 += mx / 64; xpos3 -= mx / 16; xpos4 -= mx / 64; if (xpos1 < -thin) { xpos1 = width; } if (xpos1 > width) { xpos1 = -thin; } if (xpos2 < -thick) { xpos2 = width; } if (xpos2 > width) { xpos2 = -thick; } if (xpos3 < -thin) { xpos3 = width; } if (xpos3 > width) { xpos3 = -thin; } if (xpos4 < -thick) { xpos4 = width; } if (xpos4 > width) { xpos4 = -thick; } }