Polar to Cartesian

/** * Polar to Cartesian * by Daniel Shiffman. * * Convert a polar coordinate (r,theta) to cartesian (x,y). * The calculations are x=r*cos(theta) and y=r*sin(theta). */ float r; // Angle and angular velocity, accleration float theta; float theta_vel; float theta_acc; void setup() { size(640, 360); // Initialize all values r = height * 0.45f; theta = 0.0f; theta_vel = 0.0f; theta_acc = 0.0001f; } void draw() { background(0); // Translate the origin point to the center of the screen translate(width/2.0f, height/2.0f); // Convert polar to cartesian float x = r * cos(theta); float y = r * sin(theta); // Draw the ellipse at the cartesian coordinate ellipseMode(CENTER); noStroke(); fill(200); ellipse(x, y, 32, 32); // Apply acceleration and velocity to angle theta_vel += theta_acc; theta += theta_vel; }