Clock

/** * Clock. * * The current time can be read with the second(), minute(), * and hour() functions. In this example, sin() and cos() values * are used to set the position of the hands. */ int cx, cy; float secondsRadius; float minutesRadius; float hoursRadius; float clockDiameter; void setup() { size(640, 360); stroke(255); int radius = min(width, height) / 2; secondsRadius = radius * 0.72f; minutesRadius = radius * 0.60f; hoursRadius = radius * 0.50f; clockDiameter = radius * 1.8f; cx = width / 2; cy = height / 2; } void draw() { background(0); // Draw the clock background fill(80); noStroke(); ellipse(cx, cy, clockDiameter, clockDiameter); // Angles for sin() and cos() start at 3 o'clock; // subtract HALF_PI to make them start at the top float s = map(second(), 0, 60, 0, TWO_PI) - HALF_PI; float m = map( minute() + norm(second(), 0, 60), 0, 60, 0, TWO_PI ) - HALF_PI; float h = map( hour() + norm(minute(), 0, 60), 0, 24, 0, TWO_PI * 2 ) - HALF_PI; // Draw the hands of the clock stroke(255); strokeWeight(1); line(cx, cy, cx + cos(s) * secondsRadius, cy + sin(s) * secondsRadius); strokeWeight(2); line(cx, cy, cx + cos(m) * minutesRadius, cy + sin(m) * minutesRadius); strokeWeight(4); line(cx, cy, cx + cos(h) * hoursRadius, cy + sin(h) * hoursRadius); // Draw the minute ticks strokeWeight(2); beginShape(POINTS); for (int a = 0; a < 360; a += 6) { float angle = radians(a); float x = cx + cos(angle) * secondsRadius; float y = cy + sin(angle) * secondsRadius; vertex(x, y); } endShape(); }